Lessons your students don’t want to skip - and actually learn from
Escaply turns your own material into an interactive learning adventure - escape rooms, missions, story-based lessons and revision games - where students move forward by understanding, not by guessing.
The idea, in three parts
Built around your material, your structure, your students.
The Story
The student is placed in a context - an expedition, a mystery, a crisis. Suddenly the subject has a purpose. They want to understand, not just answer correctly.
The Understanding
You choose the structure - chapters, themes or chronological order based on your curriculum. Each room is designed to reward understanding - not passive clicking.
The Insight
See who understands and who’s stuck - and on which concept - whether your class plays live or as homework: in real time during a session, and ready for you afterwards. You always know where to focus next.
What it looks like in your classroom
Wednesday morning, year 7 biology. You’ve turned this week’s chapter on ecosystems into an Escaply adventure - built from your textbook chapter the night before, in just a few minutes.
Students join with a code, and the room comes alive. They’re working through a story where each step needs them to understand the last one before it opens. Some race ahead; some slow down and talk it through. Either way, they’re reading, thinking and actually engaging with the material - not just skimming and clicking through.
On your screen, you see it happen in real time: who’s flying, who’s stuck on cellular respiration, and exactly where to step in. You already know what to revisit tomorrow - before the lesson is even over.
Any subject. Any age group.
Because every adventure is built from your own material, Escaply fits wherever you teach - from early years to upper secondary, and from languages, reading and maths to science, history and practical subjects like woodwork and home economics.
Students retrieve knowledge, make decisions and apply what they know to move forward - built on established learning research: retrieval practice, narrative memory and active learning.






