Solutions

No more “Are we done yet?”

Escaply turns ordinary teaching content into game-based learning adventures with missions, storytelling, progress and immediate feedback - inspired by the escape rooms students already recognise and want to beat.

Escaply asset: reactorcore.webp

Game-based learning with clear goals, feedback, story and a sense of progression can raise student motivation - and motivated students practise more.

Read the research →

More than a quiz - a story to get through

In Escaply the content becomes part of a mission. Students solve questions, unlock rooms, follow clues and move forward step by step.

That gives practice a direction: students don’t just answer to be done - they answer to advance in the story.

Why it creates engagement

Escape-room feel and story

Students get a clear goal and a context that makes tasks meaningful.

Progress and reward

Points, time, feedback and unlocked steps make practice more motivating.

Active learning

Students have to think, answer, try again and use what they know to advance.

Flexible for you

Play live whole-class, let students work at their own pace, or use time pressure when it suits the group.

The effect in the classroom

“I can see students making an effort to complete the tasks. Because the games are timed, many want to place well and show how quick and capable they are.”

Sigyn · KSAU, Komvux (adult education)

Get started

Turn your next lesson into an escape room

Build a game in minutes and let students practise through missions, stories and clear progress.